Amanda Cook

3D Artist
 Seattle, Washington

 

I’m a 3D artist who enjoys telling stories and making games through my craft. I graduated in 2014 from the University of Washington with a degree in Interdisciplinary Visual Arts, where I focused on learning color theory, drawing and painting, and 3D animation. Since graduation, I’ve become proficient in all areas of the 3D animation pipeline from my past work experience, specializing as a 3D generalist. I’ve also had the opportunity to work on projects creating VR social apps, as well as creating mobs for an AR game experience with Minecraft Earth.

 

Software Proficiency

 

Skills

3D Modeling
Building Shading Networks
Texturing Organic & Hard Surfaces 
Creating Procedural Textures 
UV Unwrapping
Economic UV Layout 
Baking Maps Rendering
Multi-Layer Composite 
Color Theory 
Look Development 
Lighting
Rendering
Problem Solving 
Collaboration
Teamwork
Adaptability


 

Experience

3D Artist / Niantic Inc
December 2020 - Current
-3D model, rig, and texture game assets.
-Concept Art
-Icon Design

3D Artist / Minecraft Earth (AR), Microsoft
December 2019 - August 2020
-3D model, rig, and texture game assets.
-Create concept art for new character ideas.
-Animate characters for in game animation.
-Animate, light, and render shots for marketing videos.
-Video editing for marketing.-Create 2D and 3D art content for marketing.
-Test game builds for technical and art bugs.
-Collaborate with artists and production teams to achieve a common goal.

3D Modeling & Animation Teacher / Digipen Academy
May 2019 - August 2019
-Create curriculum for 3D modeling and animation for kids 10-18yrs.
-Teach basic Maya tools, Maya UI, and basic 3D modeling principles & techniques.
-Teach 12 basic principles of animation, and how to animate 3D rigs.
-Teach the history of animation as well as the 3D animation pipeline.


3D Artist & Production Assistant /UW Reality Lab Studio & University of Washington Animation Capstone Program
September 2014 - June 2019
-Provide administrative, technical, and production support.
-Produce production quality shaders and textures for 3D films and VR films.
-Create 3D models.
-Build procedural textures and hand paint texture maps for environments, characters and assets.
-Build shading networks to achieve unique surfaces for assets and characters.
-Supervise and lead production groups, create and maintain schedules for production groups to meet deadlines.
-Make sure films rendered in real-time using Unity.
-Teach university students all aspects of the 3D film pipeline.

2D & 3D Artist Intern / Pluto VR
June 2015 - April 2016
-Made concept art for avatars, assets, and environments.
-Sculpted hair and baked maps to create diffuse textures for hair assets.
-Painted UV Texture Maps for environments and game assets.
-Tested 3D models and shaders within Unity to make sure they render correctly in real-time